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INI File  |  1998-12-15  |  6.8 KB  |  385 lines

  1. [ConlngfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=47
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=away
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=fallback
  18. Movement10=fallfwd
  19. Movement11=jump
  20. Movement12=jumpEnd
  21. Movement13=jumpHold
  22. Movement14=left
  23. Movement15=magicReact
  24. Movement16=out
  25. Movement17=pullunder
  26. Movement18=react
  27. Movement19=reactback
  28. Movement20=right
  29. Movement21=run
  30. Movement22=runJump
  31. Movement23=runJumpHold
  32. Movement24=slam
  33. Movement25=stop
  34. Movement26=walk
  35. Movement27=waterrun
  36. Movement28=waterwalk
  37. Movement29=teleportdown
  38. Movement30=teleportup
  39. Movement31=jumprun
  40. Movement32=jumpstop
  41. Movement33=runstopleft
  42. Movement34=runstopright
  43. Movement35=runwaterrun
  44. Movement36=stoprun
  45. Movement37=stoprunstop
  46. Movement38=stopwalk
  47. Movement39=stopwalkstop
  48. Movement40=stopwaterrun
  49. Movement41=stopwaterwalk
  50. Movement42=walkstopleft
  51. Movement43=walkstopright
  52. Movement44=walkwaterwalk
  53. Movement45=waterrunrun
  54. Movement46=waterwalkwalk
  55.  
  56. nRequiredLoops=29
  57. nSpecificLoops=2
  58. nTransitionLoops=16
  59.  
  60. ;Required Animations-------------------------------------------------------
  61. [movement0]
  62. frames0=16
  63. loop=Fp_lgatk.kqs Fp_lgatk 0.000000 1.0 0 0
  64. nCue=4
  65. cue0=0.000000 interruptable 1
  66. cue1=0.187500 playsound Swing.aud
  67. cue2=0.312500 interruptable 0
  68. cue3=0.500000 do 
  69. nTransition=0
  70.  
  71. [movement1]
  72. frames1=46
  73. loop=Fp_lgspl.kqs Fp_lgspl 0.000000 1.0 0 0
  74. nCue=2
  75. cue0=0.869565 playsound Swing.aud
  76. cue1=0.956522 do 
  77. nTransition=0
  78.  
  79. [movement2]
  80. frames2=25
  81. loop=Fp_lgsth.kqs Fp_lgsth 0.000000 1.0 0 0
  82. nCue=2
  83. cue0=0.600000 footstep
  84. cue1=0.320000 playsound sheath.aud
  85. nTransition=0
  86.  
  87. [movement3]
  88. frames3=20
  89. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  90. nCue=2
  91. cue0=0.900000 footstep
  92. cue1=0.400000 footstep
  93. nTransition=0
  94.  
  95. [movement4]
  96. frames4=11
  97. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  98. nCue=3
  99. cue0=0.090909 footstep
  100. cue1=0.181818 playsound jump.aud
  101. cue2=0.818182 footstep
  102. nTransition=0
  103.  
  104. [movement5]
  105. frames5=2
  106. loop=fp_bkstp.KQS fp_bkstp 0.000000 1.0 0 0
  107. nCue=0
  108. nTransition=0
  109.  
  110. [movement6]
  111. frames6=3
  112. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  113. nCue=0
  114. nTransition=0
  115.  
  116. [movement7]
  117. frames7=16
  118. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  119. nCue=0
  120. nTransition=0
  121.  
  122. [movement8]
  123. frames8=3
  124. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  125. nCue=0
  126. nTransition=0
  127.  
  128. [movement9]
  129. frames9=3
  130. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  131. nCue=0
  132. nTransition=0
  133.  
  134. [movement10]
  135. frames10=3
  136. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  137. nCue=0
  138. nTransition=0
  139.  
  140. [movement11]
  141. frames11=12
  142. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  143. nCue=3
  144. cue0=0.000000 footstep
  145. cue1=0.083333 playsound jump.aud
  146. cue2=0.666667 footstep
  147. nTransition=0
  148.  
  149. [movement12]
  150. frames12=2
  151. loop=fp_jstp.KQS fp_jstp 0.000000 1.0 0 0
  152. nCue=0
  153. nTransition=0
  154.  
  155. [movement13]
  156. frames13=1
  157. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  158. nCue=0
  159. nTransition=0
  160.  
  161. [movement14]
  162. frames14=30
  163. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  164. nCue=1
  165. cue0=0.066667 footstep
  166. nTransition=0
  167.  
  168. [movement15]
  169. frames15=30
  170. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  171. nCue=3
  172. cue0=0.000000 playsound magicrct.aud
  173. cue1=0.100000 footstep
  174. cue2=0.133333 footstep
  175. nTransition=0
  176.  
  177. [movement16]
  178. frames16=25
  179. loop=Fp_lgdrw.kqs Fp_lgdrw 0.000000 1.0 0 0
  180. nCue=2
  181. cue0=0.040000 playsound unsheath.aud
  182. cue1=0.280000 footstep
  183. nTransition=0
  184.  
  185. [movement17]
  186. frames17=7
  187. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  188. nCue=1
  189. cue0=0.000000 playsound conrouch.aud
  190. nTransition=0
  191.  
  192. [movement18]
  193. frames18=7
  194. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  195. nCue=1
  196. cue0=0.000000 playsound conrouch.aud
  197. nTransition=0
  198.  
  199. [movement19]
  200. frames19=30
  201. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  202. nCue=1
  203. cue0=0.000000 playsound conrowbk.aud
  204. nTransition=0
  205.  
  206. [movement20]
  207. frames20=30
  208. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  209. nCue=1
  210. cue0=0.066667 footstep
  211. nTransition=0
  212.  
  213. [movement21]
  214. frames21=20
  215. loop=Fp_run.kqs Fp_run 0.000000 1.0 1 1
  216. nCue=2
  217. cue0=0.900000 footstep
  218. cue1=0.400000 footstep
  219. nTransition=0
  220.  
  221. [movement22]
  222. frames22=21
  223. loop=Fp_rnjmp.kqs Fp_rnjmp 0.000000 1.0 0 0
  224. nCue=2
  225. cue0=0.190476 footstep
  226. cue1=0.333333 footstep
  227. nTransition=0
  228.  
  229. [movement23]
  230. frames23=3
  231. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  232. nCue=0
  233. nTransition=2
  234. transition0=-1 run 0.000000 jumprun
  235. ;toFrames0=20
  236. transition1=-1 stop 0.000000 jumpstop
  237. ;toFrames1=3
  238.  
  239. [movement24]
  240. frames24=3
  241. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  242. nCue=0
  243. nTransition=0
  244.  
  245. [movement25]
  246. frames25=3
  247. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  248. nCue=0
  249. nTransition=0
  250.  
  251. [movement26]
  252. frames26=20
  253. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  254. nCue=2
  255. cue0=0.900000 footstep
  256. cue1=0.400000 footstep
  257. nTransition=0
  258.  
  259. [movement27]
  260. frames27=20
  261. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  262. nCue=2
  263. cue0=0.900000 footstep
  264. cue1=0.400000 footstep
  265. nTransition=0
  266.  
  267. [movement28]
  268. frames28=20
  269. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  270. nCue=2
  271. cue0=0.900000 footstep
  272. cue1=0.400000 footstep
  273. nTransition=0
  274.  
  275. ;Specific Animations-------------------------------------------------------
  276. [movement29]
  277. frames29=21
  278. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  279. nCue=0
  280. nTransition=0
  281.  
  282. [movement30]
  283. frames30=22
  284. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  285. nCue=0
  286. nTransition=0
  287.  
  288. ;Transition Animations-----------------------------------------------------
  289. [movement31]
  290. frames31=3
  291. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  292. nCue=0
  293. nTransition=0
  294.  
  295. [movement32]
  296. frames32=3
  297. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  298. nCue=0
  299. nTransition=0
  300.  
  301. [movement33]
  302. frames33=3
  303. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  304. nCue=0
  305. nTransition=0
  306.  
  307. [movement34]
  308. frames34=3
  309. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  310. nCue=0
  311. nTransition=0
  312.  
  313. [movement35]
  314. frames35=3
  315. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  316. nCue=0
  317. nTransition=0
  318.  
  319. [movement36]
  320. frames36=3
  321. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  322. nCue=0
  323. nTransition=0
  324.  
  325. [movement37]
  326. frames37=3
  327. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  328. nCue=0
  329. nTransition=0
  330.  
  331. [movement38]
  332. frames38=3
  333. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  334. nCue=0
  335. nTransition=0
  336.  
  337. [movement39]
  338. frames39=3
  339. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  340. nCue=0
  341. nTransition=0
  342.  
  343. [movement40]
  344. frames40=3
  345. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  346. nCue=0
  347. nTransition=0
  348.  
  349. [movement41]
  350. frames41=3
  351. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  352. nCue=0
  353. nTransition=0
  354.  
  355. [movement42]
  356. frames42=3
  357. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  358. nCue=0
  359. nTransition=0
  360.  
  361. [movement43]
  362. frames43=3
  363. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  364. nCue=0
  365. nTransition=0
  366.  
  367. [movement44]
  368. frames44=3
  369. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  370. nCue=0
  371. nTransition=0
  372.  
  373. [movement45]
  374. frames45=3
  375. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  376. nCue=0
  377. nTransition=0
  378.  
  379. [movement46]
  380. frames46=3
  381. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  382. nCue=0
  383. nTransition=0
  384.  
  385.